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Technical art adjustments for the light and shadow game

Updated: Jul 23, 2024

Earlier this month, I received feedback that the game's scenery was too grey and dark. So I iterated on the art. I've adjusted the brightness, saturation and layering of the game's backgrounds and they now look much more aesthetically pleasing and don't detract from the visibility of the interactable props.


A Unity screenshot of the iterated game scene

Besides this, I've found the post-processing package, especially the Bloom overlay in it, to be very effective when it comes to enhancing the texture of the image.


Game scene without post-processing
Game scene with post-processing

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