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Environment design for Sky Lake

Updated: Jul 8, 2024

After completing the basic environment editing for Act 3, I am very happy with my results. I used a shader I made myself on the terrain, which allowed me to recreate the rich color combinations from my concept art on the terrain models. I really like the blue-violet color sandwiched between the large areas of green, and the slight blue coloring in the shadows.


A screenshot of the first version of my environment design

But I still felt that my environment lacked some layers, so I decided to add a layer of volumetric clouds, which enriched the vision and at the same time created a sense of ambience among the mountains.


A concept of the desired the cloud effect
A screenshot of the final cloud effect

I also discovered the benefit of using the cloud effect in Act 1. Without the cloud effect, the colors of the foreground and the background were too similar, resulting in a lack of visual hierarchy. By adding the cloud effect, the white clouds create a separation between the foreground and the background, making the visual effect much more pleasing and comfortable.


A screenshot of Act 1 without the cloud effect
A screenshot of Act 1 with the cloud effect

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