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Considerations on the use of camera in Sky Lake

Updated: Aug 22, 2024

The animation production and integration for Sky Lake are basically complete, and now it's time to consider the camera work. I want most of the shots to be in Jasper's first-person perspective, with camera shake following his movements to enhance realism. However, I noticed that if the entire experience is presented in this way, it might become somewhat monotonous for the viewer. Therefore, I've decided to introduce the Cinemachine plugin to create some alternative shots.


A screenshot of one of the shots
A screenshot of one of the shots

The following is a set of comparison videos that show the differences before and after the camera adjustments. At the same time, you can notice that the dialogue has also been changed. I recorded all the lines for both main characters myself to better control the expression. The consistency in their voices also reflects that this work is essentially my personal reflection--a monologue scene of mine.


BEFORE:


AFTER:


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